My Honest Thoughts on Geometry Dash 2.2

The new level, “Dash,” is pretty easy and introduces many effects. However, there are some parts in the level that are quite challenging and difficult to sight-read (especially the first spider part). The level also introduces the swing copter game mode, which is better than the robot game mode, in my opinion. As for the coins in this level:

  1. The first coin is obtained by hitting the last block after the first spider section.

  2. The second coin involves navigating through a fake obstacle in the second swing copter part. You can identify it because the obstacle is miscolored.

  3. The last coin is less obvious—you need to click in a specific section five times. Personally, I find this coin a bit frustrating.

Overall, I’d rate this level an 8 out of 10.

The new platformer mode is good and relatively easy to figure out. I’ve managed to beat a medium demon platformer called “Jet Lag,” and it’s quite enjoyable. What’s exciting is that there’s a lot of creativity that can be unleashed, including making actual games within Geometry Dash. Instead of earning stars for beating a rated level, you now receive moons. Additionally, there’s a tower in the main levels where you can learn the mode. I’d give this game mode a 7.5 out of 10.

Other notable features in this update include a significantly enhanced level editor with new triggers and effects. You can now adjust song speed, use advanced follow mechanics, and even slow down time. Furthermore, there are chests that require keys and orbs to open, adding an intriguing element to the game. Lastly, a variety of sound effects have been added, allowing players to incorporate them into their custom levels.

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